Increases the amount of progress gained when using Basic/Standard Synthesis.
Increases the amount of quality gained when using quality increasing actions. The higher quality is for a synthesis, the higher your odds of making a High-Quality version of the item is. (Using HQ materials while crafting will also boost quality prior to starting the craft. The more HQ mats used, the more the quality bar will be filled at the start.)
Acts as MP for all crafting jobs. Gauge fills completely when you change to a crafting class and when you finish crafting an item. CP does not recover during synthesis unless a CP recovery skill was used. Allows use of special crafting skills. Skill effects include increasing durability of an item, increasing Control stat each time quality of an item is increased (to increase chance of HQ item), etc.
Increases chance to successfully gather an item. Will also provide a bonus to certain gathering nodes with Tree/Stone Whisperer.
Increases HQ gathering rate. Will also provide a bonus to certain gathering nodes with Tree/Stone Whisperer.
Acts as MP for Miner/Botanist. Recharges by 5 GP every 3 seconds while not gathering. While gathering, each successful gather provides a static 5 GP.
Increases HQ chance for Blacksmith's Primary tool and Armorer's Secondary tool. Increases Botanist's Gathering.
Increases HQ chance for Goldsmith/Weaver's Primary tool and Carpenter's Secondary tool. Increases Fisher's Gathering.
Increases HQ chance for Carpenter/Armorer/Leatherworker's Primary tool. Increases Miner's Gathering.
Increases HQ chance for Alchemist's Primary tool and Goldsmith/Leatherworker's Secondary tool. Increases Botanist's Gathering.
Increases HQ chance for Culinarian's Primary tool and Blacksmith/Weaver's Secondary tool. Increases Miner's Gathering.
Increases HQ chance for Alchemist/Culinarian's Secondary tool. Increases Fisher's Gathering.